![]() ![]() Ive already progressed the game so much with friends and we are sad that we cant get the stylist NPC. Many empty chests and also I might be wrong but it seems like there are no spider nests in the world. Make a "small" version of the map maybe.Reassure that at least one of every unique treasure can be found somewhere in the world.Smooth out more "hard cutting" issues with terrain and half-blocks.(Generate 3 of them beforehand, letting the player generate the other 3?) Find a way to generate all 6 hardmode ores.Added some treasures to chests around the world.Smoothed out even more hard cutting areas.Angler is now more likely to spawn at either beach.New ores have spawned more frequently in the jungle. ![]() Added the new pre-hardmore ores to world generation.Removed half of the floaring islands, leaving 12 total.Updated to smooth out some "hard cutting" areas that I overlooked when cutting/pasting.To install the map, simply go to where your world saves are, usually "./documents/my games/Terraria/Worlds" and put it there. can be edited by the player in TEdit themselves if they so choose. Anything not to the player's liking, such as backgrounds, ore types, other various world properties, etc. The moon is normal grey, and the biome backgrounds are, what I think, the prettiest. One of both Corruption and Crimson are present, found together, but the world will generate a stripe of crimson on Hardmode. There are all 3 colors of dungeon linked together, 6 living trees, 2 pyramids, over 20 hives, 12 floating islands, and 2 jungle temples. It has original and new pre-hardmore ores, and the new (but not the old) hardmode ores. Made for vanilla survival gameplay in 1.2.4.1, the map was made by piecing together elements from nearly 100 large maps using the map editing tool TEdit. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |